The Future of The Geekwave

It was almost two years ago that, after a summer of planning, Claire Heman and I launched our very first live broadcast of The Geekwave Talk Show, along with a Facebook page, a Minecraft server, and several club outreach initiatives. Our goal then was simple: To create a radio show about the things we were passionate about, to have fun doing it, and to bring the geek communities on campus closer together through variety entertainment. Sure, we had some big dreams then, we got involved with as many things as possible, we showed up at as many big club events as possible, we threw a Super Smash Bros. release party, we created the Geek Madness bracket and The Geekwave Blog, we even hosted the U’s first Hearthstone Fireside Gathering.


The summer after we created The Geekwave I was hired to be the manager over all of K-UTE Radio. Alex Wiles, the manager before me, told me “Keep doing your show.” So I did, and as I laid forth K-UTE’s plans for the future, I realized that I was going to have to cut The Geekwave from the air and put it on our website as a podcast. A year ago today I did that, having no co-hosts (Claire and Kelby had graduated) and no idea how I was going to keep it up. But with support from great club leaders like Sam Wasson and Ri Hansen, I was determined to make it succeed. Luckily after pulling club leaders to be co-hosts for several weeks, we hired Logan “Ollie” Erickson on as my co-host. He started out as a wild-eyed freshman from Wisconsin, and has since grown incredibly to be a reliable and passionate producer on the show. Lee Neuschwander rounded out the team a few weeks later, and the third generation of The Geekwave was born.


Near the end of Spring semester, Logan and I started laying out our dreams for how to make The Geekwave better and better. Lee had helped me revive The Geekwave Blog and turn it into a regular feature, Logan made some great contacts when he got into CES, and the Student Media Video Team, especially Stephanie Rudzik and Reed Petersen, helped us experiment with more video content. We had so many dreams, and we realized that if we wanted to accomplish them, we were going to need to hire more passionate creators. This summer we hired Kimmy Workman to join our podcast, Izzy Perrino to help with various content creation, Kyler Alvey to run our new Geeks Play series, and Chris Swensen as a full-time geek blogger. We had become the biggest single team on K-UTE Radio, and the largest online content producer by far.


So today, one year from the day we officially switched from a Radio Show to a Podcast, we’re changing again, from a podcast to a full-on multimedia platform with it’s own website separate from K-UTE Radio. This will allow us as a Geek-focused team to provide our audience with a more streamlined experience of content they care about, and allow K-UTE to go back to a music-first site and not get overrun with our antics. K-UTE Radio still owns The Geekwave, and The Geekwave will continue to be part of our department and team, because it still projects K-UTE’s core value: To use entertainment media to bring the university community closer together. But now it stands as a separate content vertical of Student Media, along with K-UTE Radio, The Daily Utah Chronicle, and Wasatch Magazine.

So check us out at, and also check out our brand-new YouTube channel at And to all current fans of The Geekwave, let me take this moment to say I can’t thank you enough. It’s the support of our audience that drives us each and every day to put so much of our thoughts and our time into this project. Thank you so much.


~~ Jarom “Solar” Norris, K-UTE Broadcast Manager and Executive Producer of The Geekwave

What Makes a Villain?

Most, if not all members of the geek community have a favorite villain. The Joker, Loki, Darth Vader, and Ramsay Bolton are just a few evildoers that have gathered a huge following across the fandoms. We’ve come a long way in the field of villainy; not too long ago the villain of a story was usually just a mustachioed bad guy whose purpose was to be thwarted by the story’s strapping hero whilst twirling his evil mustache. Recently though, we’ve begun to experience a change. Villains are being humanized, and that, without a doubt, makes for a better story.

First of all, what even is a villain in the morally gray worlds of pop culture? In storytelling, villains traditionally serve the purpose of representing something that the artists wants you to hate; when you get down to it, villains are essentially just symbols. they can represent corporate greed, over-extension of power, violation of rights, or even something as trivial as getting in the way of the protagonist getting laid.

There are a few different ingredients in villain soup: goals, motives, means, and qualities. Their goals are what they want to achieve. Most of the time it involves gaining more power, for themselves or for something higher. Their means are how they go about their goals. These compound the villainy, as the means often include awful things like blackmail, murder, and manipulation. The motives and the attributes, on the other hand, are the two things that can humanize a villain. Their motive for doing something evil can actually, in some cases, be quite noble. Zuko from Avatar: the Last Airbender simply wants to regain his honor in the eyes of his father. Loki (Marvel canon; mythological Loki is the worst) is tired of being treated as an outsider and wants to claim what he perceives is his birthright. These motives can be a bit twisted, but we can still identify with them. Understanding why a villain is doing something makes us empathize with them. With their qualities, the villain can be an evil-to-the-core type who eats babies and burns things, but can still still be admired by the masses because of their other qualities. Take Ramsay Bolton as an example (Warning: mild Game of Thrones spoilers ahead). It can be pretty universally agreed that he’s the worst. However, he’s one of my favorite Game of Thrones characters! He’s a violent psychopath, sure, but we as an audience can’t help but be drawn to his charisma and intelligence. He’s the kind of character that we hate to love, and that makes him an excellent villain.

Why worry about making good villains in the first place? We made them one-dimensional and flat for a centuries, and it worked out pretty well! The reason we need relatable villains lies in the purpose of storytelling itself.

Storytelling is the art of emotion. The best stories are those that make us weep, or leave feeling changed. The more emotional clout a story has, the better it is (usually). Feeling conflicted about a villain adds so much to a story’s impact. Villains for the longest time had only a few qualities other than “evil”. In mythology we get characters like Satan or the Titans or the Ice Giants, who exist only to ruin the lives of humans. Even up to the end of the 20th century we saw villains where they had a gimmick (think the Joker or the Penguin from the 1960’s Batman) and a role, and not much else as far as personality goes. The shift that occurred at the end of the 20th century was an incredibly important one. Empathizing with villains is now a staple of storytelling, and I think that it’s improved our stories for the better.


Happy 30th Metroid

Hello again everyone! As of August 6th the Metroid series has reached its 30th anniversary. It may not get as much love and attention as the other stars from Nintendo, but Metroid can hold its own.

When Metroid first released in 1986 the world was shocked to learn that the Samus was actually a female. A female who was just as capable of defeating space pirates and aliens as the male protagonists of the times. With her arsenal of rockets, bombs, grappling lasers, and Chozo inspired power suit she was Nintendo’s strongest female bounty hunter.



Over the course of Metroid’s 30 years the series has been made into a total of 13 different game titles. Throughout these titles Samus has shined as being the only feminine protagonist in Nintendo’s lineup to has such a strong fan base. A fan base that was passionate enough to chastise Nintendo on some of their less than stellar plot decisions at times. The greatest example being how in Metroid: Other M, Samus is relegated from being a strong leading female character to another helpless female character who needs a man to tell her what to do.



The game had Samus who had previously been an inspiring character who did whatever she wanted and made her seem uncharacteristically passive and afraid. Such as when she had to get Malkovich’s permission before using the Varia Suit or being terrified of an enemy that she’s defeated six times before (Ridley).



What I’m looking forward to is a new game for the Metroid series that takes Samus and pits her against the seemingly corrupt federation. What they plan on doing as far as the story goes isn’t really the most important thing to me. However, what is important is that they bring Samus back in a way befitting her character. I would like to see Samus taking up the mantle that the Chozo left for her and in doing so become an even more impressive character than she already is. In saying that though the Metroid franchise seems to be slowly dying off in favor of more lucrative game series such as Legend of Zelda, Mario, etc. The most promising prospect at this point is that such a game might be created or inspired by the fans who are taking it upon themselves to keep the series alive. Such as the AM2R(Another Metroid 2 Remake) project that was released for about four days after the 6th before Nintendo shut it down.

So with that, Happy 30th Anniversary Metroid and I look forward to seeing a great game from Nintendo in the future. So cross your fingers and Geekout!


Kakashi’s face revealed

Hello again fellow geeks! I know that I’m a tad late on the hype train, but I hope that you’ll forgive me. Roughly two weeks ago fan of the anime Naruto were finally rewarded with the anime’s reveal of Kakashi Hatake’s face. A mystery that has been in the minds of thousands for years.



The first reveal of Kakashi’s face was included in the book that was released at the opening of the Naruto exhibit in Roppongi, Tokyo on April 25. Since that moment fans have been anxiously waiting for the anime version of this great reveal. What makes this event so exciting is how since the very first time we see Kakashi’s character the question of what he looks like behind the mask has always been present, but never answered. Even when we got flashbacks to when Kakashi was a child we see that he still has the mask. No matter what kind of situation Kakashi has been in, the mask has always been a constant.



What built up the reveal even more was how the show made the question of Kakashi’s mask a big deal in the anime itself. During the first seasons of Naruto back in the 90’s and early 2000’s the members of squad seven even ran their own special missions in an attempt to get Kakashi to take off his mask. In their attempt to find the truth squad seven tried to get him to eat food, take baths, and even give CPR. However, every time the universe seemed to go out of its way to keep the mystery a secret. In the end when the group simply came out and asked him to take off his mask he just showed them that under the mask was another mask.  After such an exaggerated and drawn out mystery the question of what was behind the mask became something of a community legend. We all knew it was coming, but never knew when it was going to happen.



If your a fan of Naruto and you’ve yet to see the great reveal I suggest you go and watch episode 469 for yourself and join the community hype. It’s fun to see how such a simple detail about a character has evolved into such a critical part of the show. I hope you will all join me again next week, until then I suggest you go see Suicide squad while its still in theaters I know I will be.

Why Did Everyone Hate Suicide Squad?

Suicide Squad – We’ve all heard about it, and I’m sure many of us, such as myself, have anticipated it for well over six months. Personally, I’m not a fan of DC; in fact, I haven’t particularly liked any movie or TV show that they’ve put out for a long time, but this….this I was excited for. The one thing that I’ve always loved about the DC Universe is, hands down, their super villains, and to discover we’d be getting an entire movie dedicated to them was phenomenal! I mean, think about it: a new, captivating Joker (Jared Leto), a beautifully eccentric Harley Quinn (Margot Robbie), the always fantastic Will Smith as Deadshot, and a bunch of other people no one really cares about. Unfortunately, upon its release, most critics seemed to loath the movie, giving it a staggering 27% on Rotten Tomatoes at the time of this writing. But I, for one, was not going to let the critics stop me from watching this movie to see for myself whether or not it truly was bad, and let me tell you, I was pleasantly surprised. It wasn’t nearly as bad as everyone says it is, but this review wouldn’t be nearly as fun if I didn’t rant about all of plot holes in the first twenty minutes of the movie. Hello, fellow geeks, I’m DecreeB, and today I’m telling you what I thought about the new Suicide Squad movie.

It all starts with a simple question: “What would we do if another alien like Superman came to Earth, but it was evil?” As if this wasn’t already asked in their last movie, Batman v. Superman, and answered with “Batman can kick Superman’s butt any day of the week, so don’t worry about it.” Why, exactly, does this still seem to be an issue in this universe? Why would anyone think that a super-secret group of super villains would be a better idea then, I don’t know, a group of highly skilled superheroes who already care about humanity and whom you don’t have to threaten or control in any way, shape, or form?! This plot hole is nearly as bad as the mythical “Rosebud” scene from Citizen Kane. No matter, I suppose, they are, after all, just a back-up plan that’s not really intended on being used. Surely the rest of the movie will make up for it by giving a good reason for them to be used, right? Right?

After posing this question, and introducing the six main villains for the movie as the answer, most of which have no good reason for being included anyway (I’m looking at you Harley and Boomerang), Amanda Walker (Viola Davis) convinces government officials that “Task Force X” is a good idea by showing off their “most valuable asset”, a scary witch named “The Enchantress” (Cara Delevingne) that is absurdly powerful, and who Walker claims to have “complete control” over. I mean, who wouldn’t want a huge super-powered warrior like The Enchantress working for them? Then again, why not use JUST the Enchantress, the only one proven to be controllable, and definitely the most powerful of all the others? Why do they need the all-around useless “Captain Boomerang” (Jai Courtney), and the way-too-unpredictable Harley Quinn? (*cough* sex sells? *cough*) Captain Boomerang did literally nothing important throughout the entire movie. Yes, he’s been in every iteration of the Suicide Squad, but they could have at least given him a good reason to be there in the movie.

Immediately after the man in charge, whoever he is, agrees to let these dangerous convicts be a last resort against an unstoppable opponent, something goes terribly wrong! The government officials, who have just been informed something terrible is happening, have to decide what to do. But I mean, what can they do? Dispatch their soldiers to see if they can tame the situation before jumping to conclusions? Ignite the Bat-Signal for some much needed assistance? Or assemble the criminally insane and highly dangerous task force that they barely agreed was an okay idea for a backup plan in case of extreme emergence where they have absolutely no options left?

You guessed it, they opted to send the untrained, deadly, and unpredictable inmates of Belle Reve Penitentiary to the scene without calling Batman, or literally anybody they could trust. Nope, let’s just send these people we believe are completely uncontrollable, whom we just barely accepted as potential possibility to save the Earth but only as a last resort because we doubt it’ll go well. Genius.

Alright, alright, we all knew there wasn’t going to be any good reason to send out the Suicide Squad, or at least any valid one, but I would’ve thought they’d at least try to convince us this was their only option by showing Batman being defeated, or reminding us that Superman is dead, or something. You know, make it seem like you actually tried to take care of the problem first; you know, pretend you care about the story a little bit. But I’m rambling now.

Rick Flag (Joel Kinnaman) and the convicts all fly out to a desert compound, where they are briefed on their mission and his ability to push a button and kill them instantly. Then Suicide Squad is thrown boxes of a wide array of costumes and weapons. Yes folks, COSTUMES AND WEAPONS! You just barely let these guys free of their shackles, told them “listen to me or die”, and now you’re throwing the criminally insane and infinitely evil convicts all the weapons they could ever want! Not to mention you’re letting them play dress-up! This isn’t Halloween, people, the world could blow up at any minute and you’re letting them pick out cute little outfits? Just give them a standard military uniform and some armor, don’t waste your own time making them feel “pretty”!

I’m going to stop soon to avoid spoilers. The massive plot holes continue for a bit into the story before most of the sloppy storytelling ends and the movie starts to get pretty good. Characters are introduced only to be killed off, protagonists shoot what unnamed grunts can’t, etc. But after that, there’s action, funny comebacks and jokes courtesy of the only two well-written characters, Harley and Deadshot, and it starts to build some pretty decent character development for some of their villains. I just wish they had shown more El Diablo (Jay Hernandez), though, because I felt he could’ve been a strong character if he was on screen for more than 10 minutes.

While the movie started with its worst foot forward, it got much better as it progressed, although it did suffer for the same reason Batman v Superman did: it tried to do way too much in too short a time. Nevertheless, it did do it much more gracefully than the Batman movie did. The story was nothing special, all of the plot-twists were very predictable, but it was an interesting watch for the rest of the movie. Suicide Squad wasn’t particularly great or original in any way, but it wasn’t even remotely a bad movie. It’s nothing special, but it is worth a watch. Honestly, I believe this movie was only rated at 27% because people got their hopes up too high, and this movie wasn’t exactly what they expected. It wasn’t bad, it was just different from what they wanted, so they decided to bash a perfectly decent movie for it. If it were me, I’d give the Suicide Squad a 60-70% rating, and I’d definitely recommend it to everyone who’s even slightly interested in the movie. As long as you don’t get your hopes up too high, you’ll definitely enjoy yourself!

If you found this article informative and entertaining, make sure to check out some more awesome articles from everyone here at The Geekwave!

Worldseekers: Azeroth

Why am I writing a series on fantasy and sci-fi settings? I’m writing a series on fantasy and sci-fi settings because, as a fan of the genre, I think that setting is something that needs to be talked about more. I regularly have conversations with my friends (and sometimes complete strangers) about how cool Game of Thrones is or how polished the mechanics of Dark Souls III are, but the setting of these media rarely comes up as a point of interest, at least not nearly as often as it should. Setting, in my opinion, is what makes a work of fantasy, whether it be a game, book, movie, or show. All of the most popular works of fantasy (Lord of the Rings, World of Warcraft, the Elder Scrolls, Discworld, Game of Thrones) have highly unique worlds and characters that make those works unforgettable. It wasn’t until I dove headfirst into worldbuilding for a D&D campaign that I started seriously thinking about setting, and now I’m having a hard time stopping.

So why am I starting with Azeroth? To be honest, I’m starting with the World of Warcraft because it’s my favorite setting. I’ve been playing the Warcraft games for as long as I can remember, starting with Warcraft II when I was a child. I played Warcraft III through elementary school, and spent probably too much time in junior high playing World of Warcraft to the sick tunes of Taylor Swift. To me, and to millions of others, Azeroth is a second home. So let’s jump in to exactly why  it’s so fracking amazing.


Describing it to a friend, the World of Warcraft doesn’t sound all that special. It’s a fantasy world where orcs and humans are always at war with a bunch of goblins, wizards, trolls, elves, sorcerers and dwarves thrown into the mix. Franchises ensue.

However, if you ask anybody who plays the games, they’ll see Azeroth as a place of it’s own, not as a cookie-cutter Forgotten Realms copy. That’s because the World of Warcraft flawlessly blends classical fantasy tropes with their own spins and original creations, and then top it off with enough lore and flavor to make it work.


Let’s take the orcs as an example of how Blizzard makes classical fantasy tropes their own. The orcs are one of the most iconic races in the World of Warcraft, even though they’ve existed in some form in almost every fantasy world since Tolkien. These orcs are so iconic because they were among the first to have their own culture and personality besides “they’re evil and like to kill things.” They also came from another world. How many fantasy races can you say that about? The orcs of Warcraft are intelligent, brave, and honorable. Without the concepts laid out with the orcs of Warcraft, orcs would likely still be the Tolkien-esque iteration of stupid murder barbarians.

Most of the races of Azeroth show how good Blizzard is at spinning a traditional fantasy race to make it their own. Night elves are a huge part of the World of Warcraft, and, even though they’re extremely similar to regular wood elves, they feel like a completely new and original race. And we can’t talk about fantasy races without mentioning goblins. Since when are goblins capitalists who like rockets and explosives? Since Blizzard, that’s when! Since when are trolls lanky blue voodoo practitioners rather than cave-dwelling, flesh-eating giants? Since Blizzard, that’s when! I think you get my point.

Besides just remaking traditional fantasy staples, Warcraft has created a cosmology of other worlds and extra-planar beings that are unlike any other. They’ve created completely original races and peoples from the bovine Tauren to the furbolgs of Ashenvale to the Pandaren (referred to by many as “the kung fu pandas of Azeroth).


However, there isn’t so much original content that the world seems alien, or like Blizzard is trying too hard to be original. There are plenty of things that are traditional to high fantasy to make the world still feel familiar. Dwarves are still lovable Scottish miners, humans live in castles and worship the Holy Generic Light, and the way magic works is very much in line with other settings. They don’t make them bland, however; the entire world is steeped in lore. Even though the humans of Warcraft aren’t super different from the humans of other fantasy settings, they have their own history, traditions, and flavor that makes them blend seamlessly with the rest of the world.

Blizzard has, against all odds, created one of the best fantasy settings out there. It feels familiar without feeling tired, and makes you want to spend hours on wowwiki reading about the lore and stories of the world. These things, in my opinion, are what make the World of Warcraft a place where we want to spend all of our time.


Re:Zero kara Hajimeru Isekai Seikatsu

Hey guys welcome back! This week I wanted to give a quick non-spoiler review of the anime Re:Zero kara Hajimeru Isekai Seikatsu (wow that’s a mouthful). Seeing as how the season is rounding up on its last few episodes I thought I would give my opinion on the anime thus far. My first thought of this show was that it was almost like Erased, but with a fantasy twist in it. Boy was I wrong!



I will admit that the first few episodes do have a feel that resembles what I can only describe as SAO (Sword Art Online) without the “You die in real life” deal or a more serious version of Konosuba. I must say that the anime gave a very pleasant vibe for starters. However, as the show progressed the atmosphere of the show became less whimsical and started to get my curiosity going. It was about this time that the show picks up like a hurricane and you can’t stop wishing for the next episode to be released.



But, I did say that this review would be SPOILER FREE so I won’t go any further than saying that the show is totally worth the long run for a series that will most likely go for about 24 episodes. After looking into the history of the anime to see how long the manga ran for I found that It didn’t actually start as a mange. In one of the more interesting origin tales I found that Re:Zero actually started as a Web Novel in 2012. When I read this I though that all the riveting anime are coming from the web recently I.e. One Punch Man started as a Web Comic. After having finished 17 episodes so far I can fully understand how this anime went from being a Web Novel to popular anime in just under 7 years.



The biggest compliment that I can give this anime is the same reason why I would so highly recommend the series to new or veteran fans of fantasy and or mystery anime. That being how the characters in this series are exquisitely well crafted. From the main character to the support, the show boasts some of the more complete character designs that I’ve seen. I highly enjoy how the show broke the troupe of the nice guy MC that can’t do anything wrong in the eyes of the cast.What this anime does is use its MC as a means of unraveling a seriously complex plot line in a way that will leave you glued to your screen.



To end my little rant here I would give Re:Zero an 11/10. My reasoning for this is that in a medium that has recently become stuff full of predictable stories and even more predictable characters Re:Zero breaks the mold. When I watch this anime I never know how the story will change and I’m never bored. With that I’ll leave you with one more piece of information to serve as a teaser of sorts for those interested, but not yet hooked on this show. Episode 15 will leave you speechless, that’s a promise.

How To Fix Pokémon GO

Throughout the last week, millions of people have snatched up up their phones and spare Pokéballs to adventure outside on a quest to pursue fantastical creatures known as Pokémon. While we’ve all enjoyed catching numerous Pidgey’s, battling for control of nearby gyms, and walking endless disappointing kilometers, players have begun to realize that the game still suffers from its early release. It experiences frequent glitches such as the three-step Pokémon indicator, the random “out-of-nowhere” Curveballs, and of course the server crashes. But we, as Pokémon Trainers, must excersice patience, as these bugs cannot be far from the developers’ minds. Instead of playing that all too familiar “their servers are down again” broken record we seem to love blurting out, we should be offering feedback and suggestions to enhance the game that we hold so dearly. Hello, fellow geeks, I’m DecreeB, and this is my personal list of suggestions for enriching the Pokemon GO experience.

Balance Pokémon Escape Rates with Trainer Level
I was walking to my car, ready to go home after a long day of Pokémon Hunting when I happened across another cute little Rattata sitting all smug in a plot of grass. “Oh, well, I guess I can catch one more.” I quickly engaged it in battle, eager to gain some easy Candy and Experience Points. “CP 10?” I think to myself, “This is going to be easy!” I ready my finger, steady my gaze, gauge the distance, and swipe! ‘Nice!’ pops onto the screen in bold letters as the Rattata is inhaled by my Pokéball. “He’s mine!”… Or, so I thought. The ball shook once before the purple rat burst out of his momentary prison, stared directly into my soul, then evaporated in a puff of Ash. An occurrence like this is embarrassing, even for new trainers, but I was Level 18, and the weakest possible Pokémon in the game had just humiliated the Shellder out of me! While it may seem worse that a high level trainer was shown up by a measly Rattata, you’d be surprised to learn that this is actually a common issue among experienced trainers, especially those over Level 15. The current system in GO makes every Pokémon harder to catch as trainers grow in level, even weak Pokémon like the evil buck-toothed demon that defamed me. This results in Level 1 trainers catching Rattata’s infinitely easier than the seasoned professionals. What I suggest is redesigning the system to lower the escape rate of Pokémon every time a trainer gains a level. This should make stronger Pokémon have lower escape rates for veterans. After all, if we’re getting more experienced at catching Pokémon, why is it getting easier for weaker Pokémon to escape?

Set Minimum CP’s for Evolved Pokémon
Dumb and DumberThis seems like a no-brainer, right? Well, apparently, it’s not, because it isn’t used in the game, or at least, not very well. I currently have two Pidgeotto’s in my inventory that both have a CP of 15, whom I have appropriately deemed “Dumb” and “Dumber” (pictured left). So here’s a question: why are evolved Pokémon in this game so weak? You’d imagine that a newly caught Raichu would be stronger than your old Pikachu, but most of the time that’s not the case! Imagine spending 10 painstaking hours of hunting down something really good, like a Machamp, finally finding it, then realizing it’s got a CP of 10. You’d probably throw your phone at that Muscular Magikarp; I know I would! This is unacceptable, we need to have a minimum CP for Pokémon that are at Stage 2 and 3 of evolution, ones that aren’t ridiculously low like mine! Personally, I believe that Stage 2 Pokémon should have a minimum CP of 100, while Stage 3 Pokémon should be set somewhere closer to 250. It would ease the trainer’s mind to know that the worst Nidoking will probably be stronger than the Nidoran they just caught.

Increase The Candy Gained by Catching and Transferring Evolved Pokémon
Have you ever noticed that when you catch a 1, 2, or 3 Stage Pokémon, you get three Candies no matter which Stage it is? I have, and I don’t think that’s fair! Higher evolution Pokémon are much more difficult to catch than Basics (Stage 1); they require stronger and rarer items and Pokéballs to catch, so we should only naturally get more Candies for catching them. I suggest we receive three Candies for catching a Basic Pokémon, four for a Stage 2, and five for a Stage 3. This should help ease the pain of using all of your good items on catching that Alakazam, but there’s still one more problem: when you transfer that Stage 3 spoon-wielding genius to Professor Willow, he will only give you ONE Candy, the exact same as transferring an everyday Pidgey! Why is the Professor holding out on you?! You just gave him an EPIC Stage 3 Alakazam that costs 125 Candies to evolve, and he’s only giving you one pitiful Candy?! When we evolve our Pokémon to the next generation, the value of those Pokémon goes up, so it’s only logical that we receive more Candy for our efforts! That’s why Stage 1 Pokémon should get us one Candy; Stage 2 should get us three, and Stage 3 should get us five.

Increase Experience For Evolving Different Pokémon
This one is fairly straight-forward, and surprisingly not in the game yet. As it stands, whenever you evolve a Pokémon, no matter what that Pokémon is, you’ll get 500 Experience (Exp) for doing so, which, obviously, isn’t very fair as there are multiple stages of evolution. This time, though, I don’t want to suggest giving more Exp for different stages of evolution. No, that system would be terrible (albeit better than what is currently in the game), and I’ll explain why: If you use 12 Candies to evolve a Caterpie into a Metapod (a Stage 2 evolution), you’ll get 500 Exp; likewise, if you use 400 Candies to evolve a Magikarp into a Gyrados (also Stage 2), can you guess what you get? Yep: 500 Exp! While they both evolved into the same stage, one requires over 33 times the number of Candies as the other, yet you get the same amount of Exp! The most logical system that we can use would grant you Experience Points based on how many Candies were used to evolve that Pokémon. Right now, you can grind the Muk out of Pidgey’s to gain some quick Exp, but when you finally gather 100 Candies to get your kick-Grass Venusaur, you get no special rewards! Experience Points gained through evolution should be tied directly to the amount of Candies used in the evolution. For example, let’s say we gain 20 Exp for every Candy used to evolve a Pokémon. This would make cheap, easy Pokémon like Pidgey and Weedle give you 240 Exp for evolving, while a powerful, demanding Gyrados will net you 8,000 Exp! There we go, much better!

Complete Overhaul for Gyms
Battling at gyms, as everyone knows, is probably the glitchiest mechanic in the game. Not only is it slow and clunky, but it also doesn’t work the way it’s intended to. I can’t even begin to count how many times I’ve swiped to the right to dodge the enemy’s attack, only to take damage even though the screen just informed me that I had made a successful dodge! In fact, everyone I have spoken with regarding this phenomenon has had the same experience I have. All of us have ultimately resorted to simply tapping on the screen as quickly as possible, praying our Pokémon will be just a little bit stronger than our rival’s. Another issue with gyms is how difficult they can be for casual or new trainers. Battling gyms is one of the few things to do in Pokémon GO, and not everyone has enough time or patience to train their Pokémon heavily enough to really take on a gym. Consequently, they get left in the dust by all the dedicated trainers that have plenty of time to kill. However, while these current mechanics have a few issues, I admire the concept and I think they have a lot of potential. Sans fixing the current systems in place, here are a few gym mechanics that I think should be changed or introduced to make gyms a bit more interesting and enjoyable.

  • Pause the battle when switching Pokémon. I can’t express just how irritating it is having one of your Pokémon pass out because they’re sitting around taking a pounding while you’re busy scrambling to switch them out with your next fighter.
  • Pause the battle when a Pokémon faints. Self-explanatory, and also a trademark of past games. If your opponent gets a new Pokémon, you should, too; if your Pokémon passes out, you should be able to pick your next gladiator.
  • Items should be usable in battles. Not all items, of course, as some of us have hundreds. No, only a set number should be allowed, such as 5, so that you can either buff-up, heal, or revive your Pokémon in the middle of a heated battle. Especially useful to new or casual trainers.
  • Make Special Attacks quicker to use. The current mechanic dictates that you hold your screen for upwards of three seconds to initiate a Special Attack, making your Pokémon a sitting duck for your rival to wail on while you wait for your attack to activate. And another thing: when using these stronger attacks, the opponent should not be able to attack. I mean, we can’t dodge or do anything else, why should our opponent be able to keep smashing us while our Pokémon prepares to use its attack?
  • Strengthen Pokémon after winning a battle. When your 600 CP Flareon defeats a 1,000 CP Snorlax, it’s a magical feeling – until you realize your Flareon gets nothing in return. When your Pokémon defeats an opponent’s Pokémon, especially one that’s stronger than they are, they should gain some strength. It’s only logical.
  • Automatically Take Gyms When Conquered. Do you know how many times someone has stolen a gym from me after I just barely defeated it? Too many times. When a player conquers a gym, it should automatically grant that player control, not the next person to walk up and toss their Pokémon at it while you’re waiting for menus to go away. I understand they do this so the player can heal their Pokémon before deciding which one they want to place in the gym, but that creates scenarios that are very aggravating and time-consuming for trainers! Instead, Pokémon should automatically heal or revive when placed in a gym, after all you deserve something for your courageous efforts.
  • Grant Gold for Conquering Gyms. With the current system, each trainer can only claim gold once every 24 hours. The amount of gold you’re given varies depending on how many of your Pokémon are stationed at gyms, 10 gold each. However, when you conquer a new gym, or buff up a friendly one for that matter, you’re not given anything if 24 hours haven’t past since the last time you claimed your gold. While this seems fair on the surface, as it prevents players from taking advantage of the system, it’s not fair for those who are legitimately putting effort into conquering multiple enemy gyms a day, since they’re not getting their fair share of gold. This “click-to-claim” system just doesn’t cut it in my book, it’s time to switch over to a new, automatic, system. This system should grant trainers gold whenever they place a new Pokémon in a gym, more if they conquered it themselves. And if your Pokémon has been there for a certain amount of time, we’ll say 24 hours, it will automatically grant you more for building a great defense.

Pokémon GO is a unique technological feat that has been an absolute pleasure to play so far, however the current mechanics of the game are a bit lacking, and they get frustrating quickly. If Pokémon GO is to be a lasting success, they need to add more interesting features before their players get sick and tired of these broken ones. Hopefully my suggestions for this game will give you a solid understanding of how Pokémon GO can become a more well-rounded and entertaining game for all of us, and that it may prompt you to create your own ideas on how the game can be improved. Together, we can help the developers craft a better gameplay experience through our mutual ideas and constructive feedback. Finally, if you found this article informative and entertaining, make sure to check out some more awesome articles from everyone here at the Geekwave!